World of Warcraft, aka WoW, was publicly released in November of 2004. At the time, it was the most innovative MMORPG on the market and took the gaming community by storm, wrecking many a relationship. As its popularity grew, so did the legions of gamers world-wide. At its peak, WoW held ~12 million players in its grip.
Then began the downfall. Blizzard, the company behind World of Warcraft, lost sight of what made its WoW “wow”. It’s first expansion, The Burning Crusade, kept many gamers content but not all. It carried the story line off-world while introducing alien goats and arrogant blood elves. Then came The Wrath of the Lich King, bringing with it Death Knights, a “hero class”. With its expansion Cataclysm, the third in the series, also came the races of Worgen and Goblin. Like the Death Knights, the beginning zones for these two races used phasing so no other races could experience the “cradle zone” like that of WoW’s original races or TBC races.
With its fourth expansion, Mists of Pandaria, just weeks away on September 25th, the numbers for WoW are steadily dropping. The August release of the total subscriber base to Wow revealed the numbers to be down to just ~9.1 million.
The pre-release patch, 5.0.4 on August 28th, left many players disappointed. The fact that Blizzard incorporated all toon creation abilities into this patch regardless of what expansion the player owned plus the incorporation of “BTA”, Bind To Account, ability of mounts and non-combat pets shows us Blizzard’s desperation to keep its dwindling numbers at bay. Mists will offer a new race (phasing again), five more levels (85-90), and a handful of new zones with dungeons.
Patch 5.0.4 also revealed a new talent point system. Players now have a whopping 6 points to span over 90 levels to create a “unique” toon to his or her liking. Classic, or “Vanilla”, WoW offered 51 points, one point for every level beginning at level 10 and ending when reaching level 60, the cap. Being unique was fun and easy. There was no “cookie cutter” toons.
Chatter among players is the growing desire to be able to play “Classic World of Warcraft” again. Many have declared the willingness to subscribe to this access rather than play this current rendition Blizzard has offered. There are many more who have expressed their intention of leaving the game entirely when their Annual Pass ends in October 2012.
The question is now given to you, the reader who plays World of Warcraft: Would you, if given the chance, subscribe to enjoy the Classic WoW again? For this writer and gamer, the answer is an astounding “Hell yea!!” The only real adventure is in the early levels where the true story lines begin and evolve. The end game content of the expansions has been nothing more than pissing contests of arrogance and over-geared egos. With every “simplification” Blizzard has made, it has downgraded that storm it once was to nothing but a breeze, hardly noticed.